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Let's Go Fly A Kite - Using the Correct Geometry Term for Diamond!



This was a comment I received from a fourth grade teacher, "Would you believe on the state 4th grade math test this year, they would not accept "diamond" as an acceptable answer for a rhombus, but they did accept "kite"!!!!!  Can you believe this? Since when is kite a shape name? Crazy."

First of all, there are NO diamonds in mathematics, but believe it or not, a kite is a geometric shape! The figure on the right is a kite. In fact, since it has four sides, it is classified as a quadrilateral. It has two pairs of adjacent sides that are congruent (the same length). The dashes on the sides of the diagram show which side is equal to which side. The sides with one dash are equal to each other, and the sides with two dashes are equal to each other.

A kite has just one pair of equal angles. These congruent angles are a light orange on the illustration on the left. A kite also has one line of symmetry which is represented by the dotted line. (A line of symmetry is an imaginary line that divides a shape in half so that both sides are exactly the same. In other words, when you fold it in half, the sides match.) It is like a reflection in a mirror.

The diagonals of the kite are perpendicular because they meet and form four right angles. In other words, one of the diagonals bisects or cuts the other diagonal exactly in half. This is shown on the diagram on the right. The diagonals are green, and one of the right angles is represented by the small square where the diagonals intersect.
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There you have it! Don't you think a geometric kite is very similar to the kites we use to fly as children? Well, maybe you didn't fly kites as a kid, but I do remember reading about Ben Franklin flying one! Anyway, as usual, the wind is blowing strong here in Kansas, 
so I think I will go fly that kite!

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$2.50
This set of two polygon crossword puzzles features 16 geometric shapes with an emphasis on quadrilaterals and triangles. The words showcased in both puzzles are: congruent, equilateral, isosceles, parallelogram, pentagon, polygon, quadrilateral, rectangle, rhombus, right, scalene, square, trapezoid and triangle.  The purpose of these puzzles is to have students practice, review, recognize and use correct geometric vocabulary. Answer keys are included.

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There's A Place For Us! Teaching Place Value

When my college students (remedial math students) finish the first chapter in Fractions, Decimals, and Percents, we focus on place value. Over the years, I have come to the realization how vital it is to provide a careful development of the basic grouping and positional ideas involved in place value. An understanding of these ideas is important to the future success of gaining insight into the relative size of large numbers and in computing.  A firm grasp of this concept is needed before a student can be introduced to more than one digit addition, subtraction, multiplication, and division problems. It is important to stay with the concept until the students have mastered it. Often when students have difficulty with computation, the source of the problem can be traced back to a poor understanding of place value.

It was not surprising when I discovered that many of my students had never used base ten blocks to visually see the pattern of cube, tower, flat, cube, tower, flat.  When I built the thousands tower using ten one hundred cubes, they were amazed at how tall it was.  Comparing the tens tower to the thousands tower demonstrated how numbers grew exponentially.  Another pattern emerged when we moved to the left; each previous number was being multiplied by 10 to get to the next number.  We also discussed how the names of the places were also based on the pattern of:  name, tens, hundreds, name (thousands), ten thousands, hundred thousands, etc. 

I asked the question, "Why is our number system called base ten?"  I got the usual response, "Because we have ten fingers?"  Few were aware that our system uses only ten digits (0-9) to make every number in the base ten system.

We proceeded to look at decimals and discovered that as we moved to the right of the decimal point, each number was being divided by 10 to get to the next number. We looked at the ones cube and tried to imagine it being divided into ten pieces, then 100, then 1,000. The class decided we would need a powerful microscope to view the tiny pieces.  Again, we saw a pattern in the names of each place:  tenths, hundredths, thousandths, ten thousandths, hundred thousandths, millionths, etc.


I then got out the Decimal Show Me Boards.  (See illustration on the left.)  These are very simple to make. Take a whole piece of cardstock (8.5" x 11") and cut off .5 inches. Now cut the cardstock into fourths (2.75 inches).  Fold each fourth from top to bottom. Measure and mark the cardstock every two inches to create four equal pieces. Label the sections from left to right - tenths, hundredths, thousandths, ten thousandths. You can type up the names of the places which then can be cut out and glued onto the place value board.

Here are some examples of how I use the boards.  I might write the decimal number in words.  Then the students make the decimal using their show me boards by putting the correct numbers into the right place.  Pairs of students may create two different decimals, and then compare them deciding which one is greater.  Several students may make unlike decimals, and then order the decimals from least to greatest.  What I really like is when I say, "Show me", I can readily see who is having difficulty which allows me to spend some one-on-one time with that student.


Show Me Boards can also be made for the ones, tens, hundreds and thousands place.  Include as many places as you are teaching. I've made them up to the hundred thousands place by using legal sized paper. As you can see in the photo above, my two granddaughters love using them, and it is a good way for them to work on place value.

$3.25
A good way to practice any math skill is by playing a game. Your students might enjoy the No Prep place value game entitled: Big Number.  Seven game boards are included in this eleven page resource packet. The game boards vary in difficulty beginning with only two places, the ones and the tens.  Game Board #5 goes to the hundred thousands place and requires the learner to decide where to place six different numbers.  All the games have been developed to practice place value using problem solving strategies, reasoning, and intelligent practice.

Math Games! An Effective Way to Teach Math

I currently teach remedial math students on the college level. These are the students who fail to pass the math placement test to enroll in College Algebra - that dreaded class that everyone must pass to graduate. The math curriculum at our community college starts with Basic Math, moves to Fractions, Decimals and Percents, and then to Basic Algebra Concepts. Most of my students are smart and want to learn, but they are deeply afraid of math. I refer to them as mathphobics.

We all have this type of student in our classrooms, whether it is middle school, high school, or college. When working with this type of student, it is important to bear in mind how all students learn. I always refer back to the Conceptual Development Model which states that a student must first learn at the concrete stage (use manipulatives) prior to moving to the pictorial stage, and well in advance of the abstract level (the book). This means that lessons must include the use of different manipulatives.

I use games a great deal because it is an easy way to introduce and use manipulatives without making the students feel like “little kids.” I can also control the level of mathematical difficulty by varying the rules; thus, customizing the game to meet the instructional objectives my students are learning. However, as with any classroom activity, teachers should monitor and assess the effectiveness of the games. 

When using games, other issues to think about are:
  1. Excessive competition. The game is to be enjoyable, not a “fight to the death”.
  2. Mastery of the mathematical concepts necessary for successful play. Mastery should be at an above average level unless teacher assistance is readily available when needed. A game should not be played if a concept has just been introduced.
  3. Difficulty of the rules. If necessary, the rules should be modified or altered in order that the students will do well.
  4. Physical requirements (students with special needs). These should be taken into account so that every player has an opportunity to win.
In addition to strengthening content knowledge, math games encourage students to develop such skills as staying on task, cooperating with others, and organization. Games also allow students to review mathematical concepts without the risk of being called “stupid”. Furthermore, students benefit from observing others solve and explain math problems using different strategies.

Games can also….
  1. Pique student interest and participation in math practice and review. 
  2. Provide immediate feedback for the teacher. (i.e. Who is still having difficulty with a concept? Who needs verbal assurance? Why is a student continually getting the wrong answer?)
  3. Encourage and engage even the most reluctant student.
  4. Enhance opportunities to respond correctly.
  5. Reinforce or support a positive attitude or viewpoint of mathematics.
  6. Let students test new problem solving strategies without the fear of failing.
  7. Stimulate logical reasoning.
  8. Require critical thinking skills.
  9. Allow the student to use trial and error strategies. 
Mathematical games give the learner numerous opportunities to reinforce current knowledge and to try out strategies or techniques without the worry of getting the “wrong” answer. Games provide students of any age with a non-threatening environment for seeing incorrect solutions, not as mistakes, but as steps towards finding the correct mathematical solution. 
$3.25

If you want a challenging but fun and engaging math game, try Contact. It is a fun and attention-grabbing way for students to review basic math facts and to use critical thinking without doing another “drill and kill” activity.

Science Investigations Packet for Grades 3-4

Learning to love math and science is important for so many reasons as our world becomes more dependent on technology. Science can spark imagination, initiate problem solving, require logical thinking, and so much more.  As any scientist knows, the best way to learn science is to do science. This is the only way to get to the real business of asking questions, conducting investigations, collecting data, and looking for answers. Active, hands-on, student-centered inquiry is at the core of good science education.

Having children do science investigations can be fun, but having the students accurately record things can be extremely difficult. Since my husband teaches science, he helped me to create my investigation packet on Teachers Pay Teachers - a 12 page generic science investigation packet for grades 3-4. The inquiry packet guides the student through the six steps of the scientific method: 
Only $4.30
  1. Investigating Properties 
  2. Interactions
  3. Making a Plan 
  4. Determining the Investigative Question 
  5. Prediction and Data Collection 
  6. Writing a Conclusion Based on the Data. 
This packet consists of an introduction, simple and clear step-by-step directions on how to use the packet, a three page student investigation packet, a blank graphing grid, a property word list, an optional student checklist and a four point grading rubric for the teacher. 

Wherever a child is, and wherever they go, there will always be a place and a time to learn science. Every room is a classroom; every question is a discovery; every moment is a teachable moment. Let this resource guide your students through a science investigation so their curiosity is piqued, and they are inspired to find an answer.

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See You Later Alligator, Teaching Greater Than and Less Than

I originally posted this article back on May of 2011, but as I view products on Pinterest or on Teachers Pay Teachers, I feel a need to revisit it. I have seen alligators, fish, movable Popsicle sticks, etc. as ways to teach greater than or less than to children. Even though these may be good visual tools, to be honest, there are no alligators or even fish in mathematics.  Because many students still fail to understand which way the symbol is placed, (once in awhile I have a college student who is confused) here is a different method which you might wish to try. First of all, every child knows how to connect dots; so, let’s use that approach. 

Suppose we have two numbers 8 and 3. Ask the students, “Which number is greater?" Yes, 8 is greater. Let’s put two dots beside that number. 8 : Now ask, “Which number is smaller or represents the least amount?" You are right again. Three is smaller. Let’s put one dot beside (in front of) that number. Now have the students connect the dots.....

    
Free Resource
It will work every time! When two numbers are equal, put two dots beside each number and connect the dots to make an equal sign. What makes this method a little different is that the students can visually see which number is greater because it has the most dots beside it; so when reading the number sentence, most of the time it is read correctly.

In a free handout entitled Number Tiles - Math Activities for the Primary Grades a greater than and less than activity is included which can be used over and over again. It's yours for free. Just click on the title to download your free copy.

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